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May31

Written by:Jim Roseberry
Sunday, May 31, 1998 6:00 PM 

About the reviewer: As many of you know, I'm currently writing the US manual for Samplitude 2496. I work closely with SEK'D as an independent contractor, but I'm not an employee. So… as a professional DAW user with quite a bit of experience with Samplitude Studio 4.0 and Samplitude 2496, I'll do my best to provide facts and opinions that are truthful and accurate. I'm calling this an Overview / Review because I've included a lot of technical information about the program.

Projects - The DNA of an editing session

Samplitude 2496 is unique in that it can record audio to hard disk or your system's RAM.

1. HARD DISK PROJECT: A recording made to hard disk is called an HDP (Hard Disk Project). In most cases, you'll want to record to hard disk due to the large storage requirements of digital audio.

2. RAM PROJECT: A recording made to your system's RAM is called an RAP (RAM Project). RAP recordings are useful for short segments of audio such as Impulse Responses (for use with the Room Simulator) or drum loops. Used sparingly, this feature can help stretch your system's performance.

3. VIRTUAL PROJECT: Objects representing HDP and RAP recordings are manipulated in a window called the VIP (Virtual Project).

The VIP window is where you'll do most of your work in Samplitude 2496.

Some folks get confused by the use of Projects, and wonder why Samplitude doesn't just record audio as Wav files. Well… the audio IS recorded as Wav files! Samplitude just uses the HDP and RAP files for internal organization (to distinguish between recordings made to RAM and Hard Disk). So… audio recorded in Samplitude 2496 can be used in other audio applications (and vice versa).

Editing – Destructive vs. Non-destructive

Using Samplitude 2496, audio editing can be performed in two ways: DESTRUCTIVE or NON-DESTRUCTIVE.

DESTRUCTIVE EDITING is the process of applying cuts/splices, fades, effects, etc., directly and permanently (destructively) to Hard Disk (HDP) and RAM (RAP) recordings.

NON-DESTRUCTIVE EDITING is the process of applying cuts/splices, fades, effects, etc., to a recording, without physically altering it. How is this possible?

In the VIP window, Samplitude 2496 uses OBJECTS to represent your Hard Disk (HDP) or RAM (RAP) recordings. You can cut, splice, or apply fades to the Objects, but since they are merely representations, you aren't changing (destroying) your original recordings. One of Samplitude 2496's most powerful features is its ability to perform Non-destructive Edits WHILE you are listening to the audio playback.

Non-destructive editing if FAR more flexible and powerful than its Destructive counterpart. You are NEVER locked into an Edit decision, and you don't have to worry about destroying the original audio.

Now that you understand the concepts, it's time to take a detailed look at the VIP window.

VIP window

Since all Non-destructive Editing is done in the VIP (Virtual Project) window, lets take a look at some its features.

Samplitude 2496 VIP Window (click to enlarge)

Each track in the VIP window has a row of buttons.

Track controls in Samplitude 2496

? (Track Properties) button - Click on this button and a Track Info window will open allowing you to: name the Track, select the Record and Playback device, enable Surround Mode (stereo files only), etc.

M (Mute) button - Click on the M button to mute the Track (the button should now appear brown). Right click on this button and a list of all installed audio cards will appear. (This enables you to quickly assign a Play Device to the track.)

NOTE: The number after the "M" refers to the order in which the selected audio card is listed. In other words, if three audio cards show up in the list and you select the second audio card, the mute button would show M2. This provides a quick way of verifying which audio card is assigned to playback the Track.

S (Solo) button - Click on this button to solo the Track (the button should now appear green). All other tracks are muted.

L (Lock) button – By default, clicking on this button will prevent Objects in the Track-Slot from being moved horizontally (the button should now appear gray). By going to the OBJECT MENU and selecting LOCK OBJECTS > LOCK DEFINITIONS, you can choose the functions that will be Locked.

V (Volume Curve) button – Click on this button to enable the Custom Volume (vector mixing) Curve. The button should now appear yellow, and in the track-slot you'll see a yellow line representing the track's Volume.

CREATING A CUSTOM VOLUME CURVE:

1. After clicking on the V button to enable the Custom Volume Curve, double click anywhere on the yellow line (at the top of the track-slot) and a HANDLE will be created.

2. Handles represent points on your Custom Volume Curve. By creating and clicking and dragging these points (HANDLES), virtually ANY Volume Curve can be achieved.

NOTE: If you wish to temporarily disable the Custom Volume Curve, simply click on the V button. The yellow line representing the track's Volume will disappear and the Custom Volume Curve will be ignored. Click on the V button again and the Custom Volume Curve will be restored.

P (Pan Curve) button – Click on this button to enable the Custom Pan (vector mixing) Curve. The button should now appear blue, and in the track-slot you'll see a blue line representing the Track's Pan Position.

CREATING A CUSTOM PAN CURVE:

1. After clicking on the P button to enable the Custom Pan Curve, double click anywhere on the blue line (middle of the track-slot) and a HANDLE will be created.

2. Handles represent points on your Custom Pan Curve. By creating and clicking and dragging these points (HANDLES), virtually ANY Pan Curve can be achieved!

NOTE: If you wish to temporarily disable the Custom Pan Curve, simply click on the P button. The blue line representing the track's Pan Position will disappear and the Custom Pan Curve will be ignored. Click on the P button again and the Custom Pan Curve will be restored.

R (Record Enable) button – Click on this button to arm the Track for recording (the button should now appear red). Right click on this button and a list of all installed audio cards will appear. (This enables you to quickly assign a Record Device to the Track.)

NOTE: The number after the "R" refers to the order in which the selected audio card is listed. In other words, if three audio cards show up in the list and you select the second audio card, the Record Enable button would show R2. This provides a quick way of verifying which audio card is assigned to record the Track.

Just below the row of buttons, each track has a pair of LED peak-meters.

LED Peak-Meters – The LED Peak-Meters reflect the track's peak level during playback. A "Peak Hold" function is also employed which allows you to quickly see the highest peak that was reached during playback. For stereo tracks, the top LED Peak-Meter represents the left channel and the bottom LED Peak-Meter represents the right channel. For mono tracks, both LED Peak-Meters function together as a single unit.

Below the track's LED Peak-Meters, you'll find Volume and Pan sliders.

Volume Slider – This slider provides a quick way to increase or decrease a track's Volume. If you've enabled the Custom Volume Curve or used the Mixer window to record Fader movements, this Volume Slider will SCALE the track's overall Volume.
In other words, say you've applied a Custom Volume Curve to the Track, but later decide the Track is too loud. No need to redo the entire Custom Volume Curve, simply use the Volume Slider to reduce (scale back) the Track's overall Volume!

NOTE: Double click on the VOLUME SLIDER to quickly return it to detent (0db) position.

Pan Slider - This slider provides a quick way to alter a track's Pan Position. If you've enabled the Custom Pan Curve or used the Mixer window to record Pan movements, this Pan Slider will SCALE the track's overall Pan Position. In other words, say you've applied a Custom Pan Curve to the Track, but later decide the Track needs to be SKEWED further left. No need to redo the entire Custom Pan Curve, simply use the Pan Slider to skew (scale to the left) the Track's overall Pan Position!

NOTE: Double click on the PAN SLIDER to quickly return it to center detent position.

In the lower left corner of the VIP window, you should see four "S" buttons and four "Z" buttons. These are referred to as SCREEN FORMAT buttons.

S (Screen Position & Zoom Level) buttons – The four S (Screen Formatting) buttons can each store the current Screen Position and Zoom Level. This allows you to quickly switch between up to four different (stored) VIEWS. To store the current Screen Position and Zoom Level to one of the S buttons, press the SHIFT key and click on one of the S buttons.

Z (Zoom Level) buttons - The four Z (Screen Formatting) buttons can each store the current Zoom Level. This allows you to quickly switch between up to four different Zoom Levels. To store the current Zoom Level to one of the Z buttons, press the SHIFT key and click on one of the Z buttons.

In the upper left corner of the VIP window, there is a button labled MULTI CARD MODE.

Multi Card Mode button – Click on this button to enable Multi Card Mode (the button should now appear green). Multi Card Mode was designed to support audio cards (such as the Analog Arc88) that offer multiple inputs and outputs.

NOTE: Currently, Windows can only address Stereo audio devices, so these cards must present themselves as multiple (virtual) Stereo audio devices. IE: In Windows, the Analog Arc88 (8 analog inputs and outputs) will appear as 4 (virtual) Stereo audio devices.

When Multi Card Mode is active, a track can be assigned to playback through any of the (virtual) stereo audio devices. This is perfect when you want to use an external mixer to mix down your audio tracks.

NOTE: When using Multi Card Mode, the Master section of Samplitude 2496's Mixer window will be removed. It is not needed in this scenario.

Mo' Bits

High resolution audio (or Mo' Bits as it has been eloquently put) is available now.

Bit depth: Samplitude 2496 can record and playback audio using either 32Bit Floating Dynamic Range or 16Bit Integer formats.

Floating Dynamic Range means that no matter what the level of the audio (IE: -20dB or +20dB), you still have 32Bits of resolution (the audio is scaled). Also, it is virtually impossible to create clipping internally. IE: When applying additive EQ with a large boost, you don't have to worry about the EQ causing clipping.

Sample Rate: Samplitude 2496 can record at sample rates up to 96kHz.

What does this increased audio resolution mean to you?
1. The storage requirements of 32Bit Floating Dynamic Range audio are twice that of ‘standard' 16Bit audio. Also, your system will have to literally move twice as much data to achieve the same track count. If you plan on multi-tracking at 32Bit Float., you MUST have a fast CPU/Hard Disk. If you intent to primarily Master with Samplitude 2496, a more modest CPU/Hard Disk will do fine.

2. 32Bit audio provides a LOT more resolution than 16Bit audio. (Each added bit literally doubles the resolution. Check out this month's EM for more info on this subject.) Bottom line… Fades will sound smoother, you have a wider dynamic range to work with, when applying DSP – the cumulative effect of Rounding Error will be MUCH less than when using 16Bit resolution, etc. One thing I'd like to mention… you will NOT hear the difference of 32Bit Float audio when a tune is blasting away (unless you are talking about avoiding clipping), instead – you'll notice the difference on the lower level material! When it's time to burn your CD, Samplitude 2496 will dither (user selectable type and amount) the 32Bit Float. audio down to 16Bits maintaining much of the original quality.

3. If your project is destined for CD, I'd stick with 44.1 as your Sample Rate for the time being. This will avoid having to put your material through a Sample Rate conversion. Samplitude 2496 has a good Sample Rate conversion algorithm (realtime - while recording), but it's better to avoid any Sample Rate conversion process if possible.

User Interface

Samplitude 2496 has a slightly different ‘feel' than many audio programs. (Probably because the program originated from behind the Iron Curtain.) But… in my opinion, this difference is part of what makes Samplitude 2496 stand out from the crowd.

IE: Let's say you want to apply a Fade-In to an Object. Select the Object (click on it in the lower half of the Track-Slot). Five Handles will now appear. Click on the upper left Handle and drag it to the right. The length you drag this Handle will determine the length of the Fade. What's that you say, you want to alter the curve and taper of the Fade? No problem, click both mouse buttons together on the Object (right button slightly before the left) and a window will open allowing you to adjust the Fade's curve and taper. Sinus and Cosinus curves are available for super smooth fades. Virtually ANY Non-destructive Edit (including the above Fade-In example) can be performed WHILE the audio is playing.

With its realtime capabilities, Samplitude 2496 has a ‘just reach out and grab it and change it' kind of feel. Keep in mind that this performance is from a host-based DAW, not one relying on dedicated DSP hardware! In my opinion, that puts Samplitude 2496 in a class by itself. This my friends is why I have been so excited about Samplitude. Not because I work with the company, but because (as a user) the program has impressed me and enabled me to do things that would otherwise be a nightmare.

Want another quick example?

Let's say you want to Split an Object into two separate Objects.

Select the Object (click on it in the lower half of the Track-Slot), place the cursor where you want to Split to occur, and press the T key. What's that you say, you decided you don't like where the Objects were Split? No problem! You can fix this in a couple of different ways.

1. Press CTRL + Z to undo the Split. Then repeat the process making sure to place the cursor at the desired location.

2. You can Select one of the two Objects and drag either its lower left or lower right Handle (depends on which way you wish to ‘move' the Split) to Re-size it. Now, (making sure Snap is enabled), simply repeat this process for the other Object. When you get close to the Edge of the first Re-sized Object, this Object's Re-sized Edge will automatically Snap to it.

Again… you can perform this Edit WHILE the audio is playing. If you first mark a Range surrounding the Edit (click and drag in the upper half of a Track-Slot), Samplitude 2496 will continuously loop playback through the marked Range. This way, you don't have to keep pressing the Spacebar to start and stop playback. This makes Editing VERY fast.

To end this section, I'd just like to add that no matter what audio application you use, once you've experience true Non-destructive Editing (of audio or MIDI), you'll NEVER go back to Destructive Editing. I guarantee it!!!

Attention all audio software creators: Software (audio and or MIDI based) that doesn't catch on to the power of Non-destructive Editing will be left behind.

Recording Audio

To record a mono or stereo Track:

1. Arm the desired Track for recording by clicking on its "R" button (the button will appear red).

2. Press the "R" key. This will open the Record Parameter window.

3. In this window you can: set the Bit Depth and Sample Rate, name the File, monitor incoming audio level, drop Markers ‘on the fly', and start and stop Recording.

To record multiple Tracks simultaneously:

1. For each Track you wish to record, click on the Track's "?" (Track Properties) button and select the desired Record Device. Also, select whether the Track should be recorded in Stereo, Mono, or whether the Track should be recorded ONLY by the Left or Right input of the Record Device.

2. Arm the desired Tracks for recording by clicking on their "R" buttons (the buttons will appear red).

3. To check the incoming levels for each Track, go to the FILE MENU and select MULTI INPUT MONITOR. The LED Peak Meters for each Track will show the level of the incoming audio. When you have finished checking levels, click on STOP.

4. To begin recording, go to the FILE MENU and select RECORD MULTIPLE FILES.

Mixer window

Press the "M" key to open Samplitude 2496's realtime Mixer window. This is where you'll apply realtime EFX to your Tracks, as well as being able to use the Volume Faders and Pan Knobs to control your mix. ALL functions in the Mixer window are realtime. The Mixer window shows eight channel-strips at a time (for the sake of screen clarity), plus the master section.


Channel-Strips: Each channel-strip contains a Volume Fader, Pan Knob, Three EQ Knobs, Dynamics Processor Knob, Delay Knob, two Aux. Send Knobs, Mute Button, Solo Button, Automation Button, DirectX Button, and a Link Button. Yes Virginia, each Track has its own independent realtime EFX.

Volume Fader: To adjust the Volume of a Track, click and drag its Fader either up (louder) or down (softer). A numeric display at the bottom of the Fader will (temporarily) show the amount of volume increase or decrease in db units. The Volume Fader can be adjusted WHILE audio is playing.

Pan Knob: To adjust the Pan position of a Track, click on its PAN KNOB and drag the mouse left or right. The text "Pan" (beside the Pan Knob) will temporarily turn into a numeric display and show the Track's Pan position in db units. The Pan Knob can be adjusted WHILE audio is playing.

EQ Knobs – These Knobs control the Track's REALTIME three-band fully Parametric EQ. Each of the three bands can overlap the others allowing maximum EQ flexibility. The EQ can be adjusted WHILE audio is playing.

Click on any of the EQ Knobs and drag the mouse left to Cut or right to Increase. The text (beside the EQ Knob) will temporarily turn into a numeric display and show the amount of EQ decrease or increase in dB units.

For finer control, right click on any of the blue EQ KNOBS and a Filter Adjustments window will open allowing complete control of ALL parameters for that Channel's Parametric EQ. You can use the display (bottom half of the window) to help visualize the EQ you are applying.
Dyn Knob: This Knob controls the Track's REALTIME Dynamics Processor (Compressor, Limiter, Gate, etc.). The Dynamics Processor can be adjusted WHILE audio is playing. Click on the DYN KNOB and drag the mouse right to increase or left to decrease Dynamics Processing (Compression). The text "Dyn" (beside the Dyn Knob) will temporarily turn into a numeric display and show the Track's Compression Ratio. IE: If the display shows 4.0, the Compression Ratio is 4.0 to 1.

For finer control, right click on the light purple DYN KNOB and a window will open allowing complete control of ALL parameters for that channel's Dynamics Processor (see below).

Delay Knob: This Knob controls the Track's REALTIME Delay Effect. The Delay Effect can be adjusted WHILE audio is playing. Click on the DELAY KNOB and drag the mouse right to increase or left to decrease the level of the Delay Effect. The text "Delay" (beside the Delay Knob) will temporarily turn into a numeric display and show the level of the Delay Effect in dB units.

For finer control, right click on the dark purple DELAY KNOB and an Echo/Delay Effect window will open allowing complete control of ALL parameters for that channel's Delay Effect.

If you are using a multi input/output audio card, you can use Samplitude 2496's Aux 1&2 Sends to send audio (in realtime) to an outboard processor.

Aux 1&2 Send Knobs: These Knobs control the Track's REALTIME Aux 1&2 Send Levels. The Aux 1&2 Send Levels can be adjusted WHILE audio is playing. Click on either AUX KNOB and drag the mouse right to increase or left to decrease the Aux Send Level. The text (beside the Aux Knob) will temporarily turn into a numeric display and show the Track's Aux 1 or 2 Send Level.

NOTE: The Master Aux 1 & 2 Send Levels and the Audio Device used to output the Aux 1 & 2 Sends are selected in the Master Section of the Mixer window.

LED Peak-Meters: These meters function just like the meters in the VIP window.

Mute button: Click on this button to Mute the Track (the button will appear red).

Solo button: Click on this button to Solo the Track (the button will appear green).

NOTE: Multiple Tracks can be Solo'd (simultaneously) from the Mixer window.

Auto button: This button enables the Track's REALTIME Volume and Pan Automation. Volume Fader and Pan Knob movements can be recorded WHILE audio is playing.

Dir X button: This button enables DirectX compatible Plug-Ins to be used as REALTIME Channel-Insert effects for the Track. The Plug-Ins can be manipulated WHILE audio is playing.

NOTE: It is important to understand that your computer's CPU is bearing the load of ALL Realtime Effects (including DirectX Plug-Ins). Therefore, the faster the system's CPU, the more Realtime Effects it will be capable of running.

Link button: Click on this button to Link two adjacent (odd, even) Mixer Channels. The button will appear light blue indicating that the two channels are currently Linked. At this point, either Channel can be used to control both simultaneously. IE: If you move Channel 1's (Track 1) Volume Fader, Channel 2's (Track 2) Volume Fader will follow.

So how do the stock Samplitude 2496 channel EQ, Compression, and Delay EFX sound? In my opinion, the EQ and compression are amongst the best soft-processors available. The Delay sounds good, but is monaural. Don't forget, Samplitude 2496 supports DirectX, so you can use ANY available Plug-In as a channel insert effect.

Master Section:

In addition to the channel-strips and their EFX, Samplitude 2496's Mixer window offers (realtime) Master: Volume Faders, LED Peak-Meters, Non-destructive Normalization, level control of Aux Sends 1&2, Multi-Band Dynamics processing, separate broadband Dynamics Processor, 3-Band fully Parametric EQ, Dehissing/FFT Filter, Multi-Band Stereo Enhancer, and any DirectX compatible Plug-In as a master insert effect. For those who don't know, the Master Section of a Mixer controls the combined Stereo output of ALL channel-strips.

Master Volume Faders: To adjust the Master Volume (combined Stereo output of ALL Channel Strips), click and drag the Left or Right Master Volume Fader either up (louder) or down (softer). A numeric display at the bottom of the Fader will (temporarily) show the amount of volume increase or decrease in db units. Notice that the Left and Right Master Volume Faders are Linked by default (when one is adjusted, the other follows). The Master Volume Faders can be adjusted WHILE audio is playing.

Master EQ Knobs – This section functions just like the EQ in each channel-strip.

Master (Multi-Band) Compressor Knob: This Knob controls the Master Section's REALTIME Multi-Band Dynamics Processor (Compressor). The Multi-Band Dynamics Processor can process up to four separate Bands, and can be adjusted WHILE audio is playing. But… check this out. Any of the Frequency Bands can be soloed!

Samplitude 2496 Multiband Dynamics Processor

For those unfamiliar with Multi-Band Dynamics Processors, they basically combine the frequency selection of a Parametric EQ, with the ability to apply Dynamics Processing independently to each selected Frequency Band.

Click on the MASTER COMPRESSOR KNOB and drag the mouse right to increase or left to decrease Multi-Band Dynamics Processing (Compression). The Activate/Bypass button (just right of the Master Compressor Knob) now appears green to indicate that the Multi-Band Compressor is active. Also, a numeric display (just above the Activate/ Bypass button) will now temporarily show the Compression Ratio. IE: If the numeric display shows 4.0, the Compression Ratio is 4.0 to 1. By default, ALL Frequency Bands are initially Linked (share the same settings) and thus share the same Compression Ratio.

For finer control, right click on the light purple MASTER (MULTI-BAND) COMPRESSOR KNOB and a Multiband Dynamics window will open allowing complete control of ALL parameters for the Master Section's Multi-Band Dynamics Processor.

Typical uses for Multi-Band Dynamics Processors are: adding PUNCH to the low end of a mix without disturbing the rest of the frequencies, and de-essing vocal tracks that are too sibilant. The Multi-Band Dynamics Processor in Samplitude 2496 is extremely powerful.

Master Limiter Knob: This Knob controls the Master Section's REALTIME Dynamics Processor (Limiter). The Dynamics Processor can be adjusted WHILE audio is playing (just like you'd experience with a "real" outboard Limiter)! Click on the MASTER LIMITER KNOB and drag the mouse right to increase or left to decrease the Threshold of the Limiter. The Activate/Bypass button (just left of the Master Limiter Knob) now appears green to indicate that the Master Limiter is active. Also, a numeric display (just above the Activate/ Bypass button) will now temporarily show the Threshold in dB units.

For finer control, right click on the light purple MASTER LIMITER KNOB and a window will open allowing complete control of the Master Section's Dynamics Processor. This window is identical in form and function to the window used to manipulate a channel-strip's Dynamics Processor (outlined above).

Dynamics Processor Screen

The Master Section's Dynamics Processor can not only function as a Limiter, but also as a Compressor, Expander, Gate, and Distortion device.

Dehissing (FFT Filter) Knob: This Knob controls the Master Section's REALTIME Dehisser/FFT-Filter. The Dehisser/FFT-Filter can be adjusted WHILE audio is playing! Click on the DEHISSING KNOB and drag the mouse right to increase or left to decrease the Hiss Reduction. The Activate/Bypass button (just right of the Dehissing Knob) now appears green to indicate that the Dehisser/FFT Filter is active. Also, a numeric display (just above the Activate/ Bypass button) will now temporarily show the amount of the Hiss Reduction (in dB units).

Right click on the black DEHISSING (FFT FILTER) KNOB and a Dehisser/FFT-Filter Mixmaster window will open allowing complete control of ALL parameters for the Master Section's Dehisser/FFT-Filter.

Tip: In most cases, you want to adjust the Absorption parameter to be just aggressive enough to reduce the Hiss. Extreme settings will most likely cause artifacts!

When using the Dehisser, click on (enable) the INVERSE DEH. option (just below Byp. Filter) to hear ONLY the "Hiss" that is being removed. This is a great way to make sure that you aren't causing side effects by using the Dehisser! If you hear any significant amount of signal besides Hiss, you should probably readjust the Absorption and Reduction parameters.

If the concepts of Dehissing and FFT-Filters seem complex, you don't need to think about the science of the technology. What you have here is a Hiss Reduction unit combined with a Graphic EQ that lets you DRAW the EQ curve (instead of using sliders).

Stereo Enh. Knob: This Knob controls the Mid Frequency Band of the Master Section's REALTIME Multi-Band Stereo Enhancer. The Multi-Band Stereo Enhancer can process up to three independent Bands and can be adjusted WHILE audio is playing. Also, any of the Frequency Bands can be solo'd!

For those unfamiliar with Multi-Band Stereo Enhancers, they basically combine the frequency selection of a Parametric EQ, with the ability to Expand or Collapse the Stereo Image independently for each Frequency Band.

Click on the STEREO ENH. KNOB, and drag the mouse right to Expand or left to Collapse the Stereo Image of the Mid Frequency Band. A numeric display (above the Knob) will temporarily show the amount of Expansion (settings above 100) or Collapse (settings under 100). Notice that the Activate/Bypass button (just left of the Stereo Enh. Knob) now appears green to indicate that the Multi-Band Stereo Enhancer is active.

For finer control, right click on the black (MULTI-BAND) STEREO ENH. KNOB and a Multi-Band Stereo Enhancer window will open allowing complete control of ALL parameters for the Master Section's Multi-Band Stereo Enhancer.

NOTE: If Multi Band Mode is NOT enabled, the Multi-Band Stereo Enhancer becomes a Single-Band Enhancer that affects the Mid Frequency Band only.

Master Aux Sends (1, 2): Samplitude 2496's Master Aux Sends (1, 2) can be routed Internally to any DirectX compatible Plug-In/s installed on your system, or Externally to an outboard processor.

MASTER AUX 1&2 KNOBS - These Knobs control the Master Section's REALTIME Aux 1&2 Send Levels (combined output of ALL Channels' Aux 1 and Aux 2 Sends). The Aux 1&2 Send Knobs can be adjusted WHILE audio is playing. Click on either the AUX 1 or AUX 2 KNOB and drag the mouse right to increase or left to decrease the Aux Send Level. The numeric display (just left of the Aux Knob) will temporarily turn into a numeric display and show the Track's Aux Send Level.

Again, it is important to understand that your computer's CPU is bearing the load of ALL Realtime Effects (including DirectX Plug-Ins). Therefore, the faster the system's CPU, the more Realtime Effects it will be capable of running.

You must have an audio card with multiple outputs (at least 4) to route the Master Aux Sends to external outboard processors.

Master LED Peak-Meters: The pair of Master LED Peak-Meters reflect the combined Stereo (peak) output leve